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Heist
LeaguePull off stealth heists in a locked-down compound — get in, grab loot, get out before the alarm triggers.
What it is
Heist sends you into guarded compounds with a Rogue NPC partner. You sneak through, open doors (using the Rogue's skill), loot chests, and make your escape before a lockdown alarm fills and seals everything. Grand Heists are larger multi-wing heists with an Artifact as the primary target. Heist rewards unique items called Replica Uniques and Enchanted gear.
When you encounter it
Rogue Markers drop in maps and are used as currency in the Rogue Harbour. Blueprint and Contract items are the 'maps' of Heist — run them via the Heist planner NPC.
Key concepts
- •Alert level rises as you open chests — manage it or you'll get locked down before escaping
- •Each Rogue partner has specific skills (Engineering, Brute Force, Lockpicking, etc.) needed for different doors
- •Upgrade Rogues with gear to improve their effectiveness and share of the take
- •Grand Heists require scouting first to unlock wings, then a final heist run
- •Replica Uniques have modified versions of real unique items — often BiS for specific builds
Tips for new players
- 💡Don't loot every chest — focus on the highest value ones and escape cleanly
- 💡Level your Rogues up by running contracts — they get much better
- 💡Look for Contracts with high Alert Level reduction mods
- 💡Experimented base items from Heist can roll powerful implicit mods not available elsewhere